// <!-- 368136771
// This script is (C) Copyright 2004 Jim Tucek
// Leave these comments alone!  For more info, visit
// www.jracademy.com/~jtucek/email/ 

function fling(grandmother,agreement,friendship) {
grandmother += ' ';
var atmosphere = grandmother.length;
var component = 0;
var opposite = '';
for(var crime = 0; crime < atmosphere; crime++) {
component = 0;
while(grandmother.charCodeAt(crime) != 32) {
component = component * 10;
component = component + grandmother.charCodeAt(crime)-48;
crime++;
}
opposite += String.fromCharCode(spin(component,agreement,friendship));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+opposite;
}

function shine(day,money,discord) {
day += ' ';
var emotion = day.length;
var enthusiasm = 0;
for(var time = 0; time < emotion; time++) {
enthusiasm = 0;
while(day.charCodeAt(time) != 32) {
enthusiasm = enthusiasm * 10;
enthusiasm = enthusiasm + day.charCodeAt(time)-48;
time++;
}
//document.write('&');
//document.write('#');
//document.write(spin(enthusiasm,money,discord));
document.write(String.fromCharCode(spin(enthusiasm,money,discord)));
}
}

function spin(history,human,game) {
if (game % 2 == 0) {
side = 1;
for(var movement = 1; movement <= game/2; movement++) {
wood = (history*history) % human;
side = (wood*side) % human;
}
} else {
side = history;
for(var somethingawful = 1; somethingawful <= game/2; somethingawful++) {
wood = (history*history) % human;
side = (wood*side) % human;
}
}
return side;
}
// -->

